With its desktop launches complete, NVIDIA is about to blitz the mobile market with an array of Blackwell based GPUs, ...
Microsoft's DirectX Raytracing (DXR) 1.2 brings major performance boosts with Shader Execution Reordering (SER) and Opacity Micromaps (OMMs).
DXR 1.2 will be released for developers, standardizing new functions for more speed at two stages in the graphics pipeline.
Microsoft announced DirectX Raytracing (DXR) 1.2, which will bring massive 2X and 2.3X improvements to ray-tracing performance.
Microsoft's GDC presentation this week offered a glimpse into the future of DirectX ray tracing support. The company claims ...
Microsoft has announced DirectX Raytracing 1.2, a graphics technology that could drastically improve ray tracing performance ...
Microsoft shared new details about DirectX Raytracing 1.2, bringing a set of technical upgrades aimed at making real-time ray ...
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But ...
Additionally, Microsoft calls out shader execution reordering with a 2x performance uplfit "in some scenarios," which it ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address ...
With promises of massive performance gains and "next-generation realism," DXR 1.2 could be one of the biggest leaps forward ...
GDC 2025 Microsoft a détaillé les avancées de son API DirectX Raytracing 1.2. Le géant précise que cela est dû à de ...