Microsoft has announced DirectX Raytracing 1.2, a graphics technology that could drastically improve ray tracing performance ...
Microsoft's GDC presentation this week offered a glimpse into the future of DirectX ray tracing support. The company claims ...
Additionally, Microsoft calls out shader execution reordering with a 2x performance uplfit "in some scenarios," which it ...
Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V ...
Microsoft shared new details about DirectX Raytracing 1.2, bringing a set of technical upgrades aimed at making real-time ray ...
Microsoft announced DirectX Raytracing (DXR) 1.2, which will bring massive 2X and 2.3X improvements to ray-tracing performance.
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address ...
DXR 1.2 will be released for developers, standardizing new functions for more speed at two stages in the graphics pipeline.
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