Dennis Mejillones a former Bethesda senior animator opened up on the challenges of saving the Skyrim Werewolf. As shared by the folks over at GamesRadar. Dennis Mejillones a former senior animator ...
According to former Bethesda character artist Dennis Mejillones, there were once plans for Starfield to have a much more graphic depiction of violence. That included the evergreen gore-filled ...
It also wouldn't fit Starfield's tone, said Dennis Mejillones, a character artist who worked at Bethesda on Starfield and Fallout 4. An ex-Bethesda developer, who also worked on Starfield ...
Former employee Dennis Mejillones, who was a character artist on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, told Kiwi Talkz that Bethesda had to cut the feature because the interaction ...
In a new episode of the Kiwi Talkz podcast, former Bethesda artist Dennis Mejillones offered some insight into ideas that were considered during the game’s development but ultimately scrapped.
In an interview with Kiwi Talkz, former senior character artist Dennis Mejillones said that there were technical considerations when it came to the space suits. "There's a lot that has to go with it.
More like this Is Starfield Coming Out on PS5? Phil Spencer Won’t Rule It Out Former employee Dennis Mejillones, who was a character artist on The Elder Scrolls 5: Skyrim, Fallout 4, and ...
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce violence in Starfield intentionally; space suits caused the changes.
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the interview with KIWI TALKZ, via GameSpot. Known for being a character ...