Doom: The Dark Ages game director Hugo Martin and executive producer Marty Stratton sit down with IGN's Ryan McCaffrey to ...
Google's new GameNGen paper describes how the build the classic Doom game from 1993 without a game engine. Learn how diffusion models could change the future of Game development Ex-CIA director ...
The seminal 1993 first-person shooter from id Software, DOOM, has become well-known as ... It is however worth noting that there is a development board for the lower-range sibling chip NDP101 ...
Over the past few years, Doom designer John Romero has been disputing details shared by fellow id veteran Sandy Petersen on the development of the original two games. I have no idea how this ...