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In Japanese yen, 2024 was a year of eye-popping growth for the humble personal computer. It made up ¥240 billion of the ...
Newzoo’s analysis of the Switch 2 third-party titles concluded that technical upgrades drive engagement spikes from returning ...
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TheGamer on MSNSwitch 2's Welcome Tour outsold Mario Kart World on the eShop during the console's launch monthDeltarune and Welcome Tour sold more copies through the Nintendo Switch 2 eShop in June than Mario Kart World.
Wijman started off by noting the sheer increase in consumer spending year-over-year up to 2021, and that despite a fall since, Newzoo does "anticipate that mobile will return to growth". Furthermore, ...
Newzoo has lowered its games market forecast for 2023 to $184 billion, a 0.6% increase year-on-year, in its latest report. The data firm previously estimated that the games market would experience ...
Newzoo's 2016 Global eSports Market Report says this year is 'pivotal' for eSports. Anthony Garreffa Gaming Editor Published Jan 26, 2016 12:21 AM CST Updated Nov 3, 2020 12:01 PM CST ...
In a new report from Newzoo, the firm has outlined the key trends that it expects to see in the metaverse and blockchain space in 2022. The firm predicts that NFT companies will transition into luxury ...
- Newzoo (@NewzooHQ) May 11, 2016 The company says those who actually watch esports, both occasional viewers and enthusiasts, will rise from 230 million people to 292 million in 2016 and will ...
Market research firm Newzoo released projections for the esports industry Tuesday that include $1.1 billion in expected revenues for 2019.
Global esports revenues will grow 38 percent to $906 million in 2018 and further grow to $1.65 billion by 2021, according to a new annual report on esports by market researcher Newzoo. North ...
Based on Newzoo’s audience and revenue expectations for 2017, the average revenue per fan this year will amount to $3.64. That compares to about $15 for the average revenue per NFL basketball ...
There are now more than 2.5 billion gamers across the world, who are expected to spend a total of $152 billion on games in 2019, representing an increase of 9.6% year-on-year, according to Newzoo.
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