Microsoft's GDC presentation this week offered a glimpse into the future of DirectX ray tracing support. The company claims ...
Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V ...
Microsoft announced DirectX Raytracing (DXR) 1.2, which will bring massive 2X and 2.3X improvements to ray-tracing performance.
Microsoft's DirectX Raytracing (DXR) 1.2 brings major performance boosts with Shader Execution Reordering (SER) and Opacity Micromaps (OMMs).
DXR 1.2 will be released for developers, standardizing new functions for more speed at two stages in the graphics pipeline.
Here's our full review of the Zotac Nvidia GeForce RTX 5070 to help you decide if this GPU is worth the upgrade or not.
With its desktop launches complete, NVIDIA is about to blitz the mobile market with an array of Blackwell based GPUs, ...