In a new episode of the Kiwi Talkz podcast, former Bethesda artist Dennis Mejillones offered some insight into ideas that were considered during the game’s development but ultimately scrapped.
Dennis Mejillones a former Bethesda senior animator opened up on the challenges of saving the Skyrim Werewolf. As shared by the folks over at GamesRadar. Dennis Mejillones a former senior animator ...
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
According to former Bethesda character artist Dennis Mejillones, there were once plans for Starfield to have a much more graphic depiction of violence. That included the evergreen gore-filled ...
It also wouldn't fit Starfield's tone, said Dennis Mejillones, a character artist who worked at Bethesda on Starfield and Fallout 4. An ex-Bethesda developer, who also worked on Starfield ...
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
Former employee Dennis Mejillones, who was a character artist on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, told Kiwi Talkz that Bethesda had to cut the feature because the interaction ...
In an interview with Kiwi Talkz, former senior character artist Dennis Mejillones said that there were technical considerations when it came to the space suits. "There's a lot that has to go with it.
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical limitations. More like this Starfield Hits 15 Million Players as Patch ...
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce violence in Starfield intentionally; space suits caused the changes.