Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It ...
With promises of massive performance gains and "next-generation realism," DXR 1.2 could be one of the biggest leaps forward ...
Microsoft's GDC presentation this week offered a glimpse into the future of DirectX ray tracing support. The company claims ...
Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address ...
For this reason, Microsoft has promised to improve Ray tracing performance on PCs using software. The Windows OS maker says its next version of DirectX Raytracing (DXR) 1.2 will bring a major ...
Additionally, Microsoft calls out shader execution reordering with a 2x performance uplfit "in some scenarios," which it ...
Microsoft announced DirectX Raytracing (DXR) 1.2, which will bring massive 2X and 2.3X improvements to ray-tracing performance.
DXR 1.2 will be released for developers, standardizing new functions for more speed at two stages in the graphics pipeline.
GDC 2025 Microsoft a détaillé les avancées de son API DirectX Raytracing 1.2. Le géant précise que cela est dû à de ...
Microsoft shared new details about DirectX Raytracing 1.2, bringing a set of technical upgrades aimed at making real-time ray ...
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